![]() nVidia GPU seems useful as it seems to take a good load in viewport operations, even with shadows turned off.(7): Push/Pull never took the single CPU core to or above the 30% mark, and made little use of the GPU.(5): With all edges and shadows turned off, GPU and CPU usage are both average.(4): With back edges turned off, rotate/pan/zoom resulted in higher GPU usage and average CPU usage.(3): With back edges turned on, rotate/pan/zoom resulted in some GPU usage and slightly higher CPU usage but never took the single CPU core to or above the 50% mark.(1) and (2): The spike versus the spread in (2) comparison is probably due to poll rate frequency and settings being changed as no noticeable difference was seen during these two steps.We see SketchUp using mainly one CPU core (Core #2), as expected.First with the nVidna GPU and then on the Intel GPU. I waited +/- 30sec between each step to give time to both CPU/GPU to fall back to normal state.I had the hardware monitor capture at a rate of 1 poll per second.“ View → Face Style → Shaded with Textures” even if the model uses 100% opaque hex colors and no bitmap materials.Style used: “Default → Architectural Design Style”.Static SketchUp Settings for all tests:.I close all process that was not a Microsoft Windows process, a necessary driver or the Open Hardware Monitor used to record ressource usage.Windows 10 Enterprise 2015 LTSB ( a heavily trimmed down, strict-minimum branch of Enterprise edition).Samsung Pro 256GB SSD ( should have very little influence other than fast program/model load times).nVidia GTX870M 3GB GDDR5 VRAM GPU ( nVidia Optimus lets you decide which GPU to use on a per-app basis).Push/pull random faces within componentsĪsus G750JS Laptop ( the “1500$ laptop” I’m referring to in my post).Open 's Viking '75 Mars Lander Model from the 3DW ( a beautiful and complex 40MB model).( Settings: Bold = Enabled setting, Italic = Disabled) I have run the following test… Tasks performed I understand it might not reflect all possible uses cases (see Disclaimer at the bottom) and know that I do not wish this post to be anything else than informative! Hi I have to disagree with your statement, at least a far as my own setups and experiences are concerned and from which I draw most of my conclusions. … SU itself relies mainly on the CPU and doesn’t need GeForce monster cards, they make sense for e.g. a quad-core CPU with 25% CPU utilization means one core running at 100%… Probably because SU is - as the vast majority of 3D modelers for modeling operations - single-threaded and therefore uses 1 kernel only, i.e. Still I was surprised by so many responses. If you can list what CPU n gpu you using, then I think I can get more correct evidence on what I should get. I already done a lot of research, but nothing beats real evidence. I know Thea support gpu rendering very well, not sure about vray for sketchup! I’m thinking using GeForce Titan X to give me fast preview in vray for sketchup then render my scene fast use fastest i7. If GeForce is suitable for sketchup what GeForce gpu card r u using? My render will be at least 2 times faster (since I use a 4 core with 8 core hyper threading i7 cpu).Ĭan you list the CPU n gpus that you are using that really give fast save n viewport viewing n render result? I know if I get a fastest i7 with 8 core n hyper threading to 16 cores. Can I set it to achieve realistic render results ? ![]() Vray for sketchup real time render does allow gpu rendering, does anyone use it already and. So I don’t have to invest in quadro graphic cards, I will get a GeForce Titan X instead then or any cheaper but decent GeForce card, right?
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